Home Genre comedy Everybody Loves Large Chests

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Everybody Loves Large Chests Exterminatus 68698Words 2024-03-27 15:36

  Boxxy trudged into its home dungeon feeling especially irate. Though the withdrawal was part of it, the main reason for its sour mood was Stain. Or more specifically, the weird memories she had put into Rowana and Doris`s heads. The mother-daughter pair seemed fine mentally, but were convinced they`d spent the last week or two doing nothing but playing cards and sleeping. No eating, no drinking, no going to the toilet, just poker and naps. Needless to say, if that slime was going to do something like this again, she`d need to put a lot more effort into those fabricated visions.

  Thankfully the women themselves didn`t seem at all perplexed by their implanted memories, which gave Snack plenty of time to spice them up a little while they slept in the coming nights. The triplets had all met their respective tutors and had started their individual training with only minor issues. Keeping track of Lydia was going to be a bit awkward since she had left on a trip around the countryside, but Boxxy felt confident Claws could handle that task.

  The biggest problem was just how much gods-damned attention Arms drew to herself whenever she walked in public. The shapeshifter had initially intended to have Fizzy escort Robin, but the dynamo golem refused to do so. Though she agreed that it was important to keep those girls safe, there was someone else that was far higher on her priority list. A certain someone named Boxxy T. Morningwood.

  "Come on then, let`s get busy," the radiant construct demanded. "My HERPES isn`t going to test itself."

  "Yeah, yeah&" the shapeshifter grumbled.

  The two monsters walked over to the dungeon core platform, which was the brightest part of the cavernous tree trunk. Boxxy sat cross legged on the floor with its back to Fizzy. The metallic Artificer then proceeded to stick a series of six mithril clamps into the gray flesh covering its spinal column. She linked them together with some wiring that fed into a small half-collar, which was attached to the base of the doppelganger`s skull. She then flipped a tiny switch, causing Boxxy to shudder reflexively as the machinery sprang to life.

  "Alright, all set on my end," Fizzy reported. "Let`s start the first trial."

  The shapeshifter groaned affirmatively while the golem walked around it to face it with a sealed vial of Honeydew in her grasp. Its hand twitched as if it was about to make a grab for it, but Fizzy`s arm-cannon was pointed at its head before it could even make the attempt. Keeping a vigilant eye on the greedy monster`s spotty impulse control had been the main reason she had refused to help look after the girls. No mortal knew this creeper better than her, and she understood that not even twenty-four-hour supervision would be enough to keep it in check.

  Which was where the Honeydew Exposure-Reactive Preventative Electrocution System came into play. The contraption`s main function was to release a minor electric shock every time the thing it was attached to - in this case, Boxxy - came into contact with the narcotic substance in question. Simply dangling a vial of the stuff in front of the monster was not enough to set it off, of course. However, it started beeping quietly once Fizzy uncorked the container and let the drug`s fragrancy wash over Boxxy. The closer she brought the sample to its face, the faster it beeped. She then poured a few drops of it on top of the monster`s cranium.

  The HERPES responded instantly by letting out the loudest and longest beep yet, followed immediately by a painful zap of electricity that was funnelled straight into Boxxy`s spine. The monster shrieked and shuddered in pain before collapsing, its body paralyzed by the invasive current. Fizzy walked over and checked on the controller unit on the shapeshifter`s neck, noting the values on the tiny gauges that she had built into it.

  "Okay, seems I over-tuned it a bit," she reported casually. "No, Plus, that`s not how that works. Null, can you please tell her? I`m busy& Yes, I know it`s pointless, just do it. Thanks."

  The golem continued chatting with her alter egos as she fiddled with the delicate device. The payload it was supposed to deliver was intended to bring discomfort, not outright paralysis. She had simply underestimated just how vulnerable a doppelganger`s spinal column was to its Bane. This sort of thing was why the testing phase was arguably the most important part of developing a new invention.

  However, the golem had forgotten about the glob of Honeydew on Boxxy`s cranium. The HERPES picked up its presence the instant it had finished charging back up and went off before its creator could finish tweaking it. The repeat shock was just as powerful as the first one, incapacitating the shapeshifter mere moments after it had regained control of its body. Fizzy realized her mistake and wiped the narcotic substance from its skin to prevent any more& misfires.

  "Were you trying to kill me?!" it complained a short while later.

  "Relax, the HERPES monitors your vitals. It will avoid shocking you if there`s a chance it might drain the last of your HP."

  "Doesn`t that mean I can just leave myself near death and-"

  "You really don`t wanna do that."

  As expected of Boxxy, it had immediately figured out a way that security feature could be exploited to circumvent the device`s automated disciplinary action. However, Fizzy had also thought of that.

  "Honeydew takes a few days to completely work itself out of your system. What do you think the HERPES will do if you actually manage to swallow some?"

  "& It will keep zapping me, won`t it?"

  "Exactly. And it won`t ever run out of juice since it powers itself by sapping some of your MP."

  Boxxy had to admit, the idea of being zapped every few seconds for days on end sounded far more unpleasant than the withdrawal symptoms. It could, of course, just rip the thing from its body, but the rational side of its mind recognized the need for it. The HERPES was there to dissuade Boxxy should it have a moment of weakness and there was nobody else around to keep it from reaching for the hylt-derived drugs. It was just thankful that Ambrosia was supposed to be napping for at least another month, otherwise it would likely never be able to clean up its act.

  "Boxxy, you`re drooling," Fizzy pointed out.

  "Yes, and?"

  "& Nevermind. So, what`s on the agenda for tonight? You mentioned you had something important to do while the meatbags were asleep."

  "Right. I think it`s high time our little group held a more in-depth training exercise."

  "What, another instant dungeon run?"

  "Not exactly. Those are good for getting used to working as a group, but I noticed a certain flaw with that method when we fought Erena."

  "Really? I think we did pretty good."

  "Perhaps, but pretty good` won`t cut it on the Shattered Isles. We need to be flawless, and what I saw back there was anything but."

  Boxxy, being the control freak that it was, made sure to regularly take note of the strengths, weaknesses and abilities of each member of its posse. This was vital information to have if it hoped to utilize them to their fullest. However, it felt that something was missing during the encounter with the old God of Destruction. It had spent most of the next two days analyzing its perfect recollection of the fight, courtesy of the Legendary Intelligence Perk. This had allowed it to notice a lot of small things that it couldn`t pay any attention to during the battle itself.

  The conclusion it reached as a result of this retrospective was that Boxxy appeared to be the only one who knew everything about its allies. While the monster-demon coalition had certainly performed well considering this was their first real fight together, there were a lot of missed opportunities to deal heavy damage. Snack, for example, was not mindful of Claws`s highly flammable webbing when flinging her Spells, nor did Jen give Fizzy any opportunity to imbue her with Holy Infusion.

  "We, as a group, lack information about one another," the shapeshifter declared. "And by we` I mean you.` None of you seem to be aware of any Skills, Jobs, Perks, Spells or Martial Arts outside your own. You`ve always just sort of assumed what the others were capable of and sort of went with the flow. It`s worked so far, but relying on improvisation alone will get us nowhere if we plan to challenge the scores of veterans and VIPs that will be attending the Dragon Festival."

  Though the golem naturally disliked having her shortcomings dragged into the open like that, she couldn`t help but see Boxxy`s point. Fizzy herself was just one of many examples of how combining Skills and abilities from multiple Jobs could produce a result that was greater than the sum of its parts. However, she had never even bothered to think of achieving something like that with beings other than herself and her Parallels. But the people that would attend the Festival? They`ve already had decades to not only figure out which synergies worked best, but also practiced executing them to the point of it being second nature.

  Therefore, not only was the meeting Boxxy proposed likely to be quite beneficial, but it was also a perfect excuse for her to strut her stuff.

  "Alright, so how do you wanna do this?" she asked, eager to begin. "I mean, you still need to look after those three meatbags and one of them is out of town."

  "Nrgh," it grumbled. "Will need to wait until things calm down."

  It would have loved to just kidnap all the people under its protection and stuff them inside the dungeon while they slept, but the FIB security detail was going to make that tricky. Truthfully speaking it really didn`t want to engage their services, but it just seemed like something Keira would do. As such it needed to postpone the meeting until all of its minions and allies could attend it in person.

  It wasn`t until a week later that the opportunity finally presented itself. Lydia had returned after a misunderstanding` with her tutor, so all the nephilim were currently in Azurvale. The FIB had also completely bought into the scapegoat Boxxy had given them, giving Keira an excuse to rescind her request regarding their guard detail. The Sandman`s familiars would still stick around just in case,` but the elf operatives were allowed to attend to other matters.

  However, it was a bit odd that they delayed informing the public about having captured the culprit` behind the Great Collapse. A brief bout of investigation later revealed this was due to political reasons. The government was determining the best time to publicly condemn and execute the man-puppet in order to garner the most approval from the populace. Apparently the ones in charge were concerned that revealing they had caught the mastermind too soon would make people think they were merely putting on a show to mask their incompetence.

  The shapeshifter was perfectly alright with that decision since its primary Facade would only benefit from a larger and more well-received public event.

  For the moment, however, it focused on its internal information exchange. Picking out a quiet evening, it had Rowana, Doris, and the triplets taken from their hotel rooms and safely deposited in the dungeon`s prison block without anyone noticing. The women themselves were sedated through magical or alchemical means, leaving them blissfully unaware of the way they were treated as luggage. With them handled, Boxxy fetched Jen from its branch office` in Velos, summoned up all three familiars and tore Fizzy away from her projects, gathering all of them underneath the glowing dungeon core.

  It briefly explained its concerns regarding their lack of cooperation and then flat out ordered them to participate wholeheartedly in the meeting, even if some of them thought it stupid or boring. That said, the shapeshifter recognized that going over everything itself and its underlings were capable of would require far too much time, effort and concentration. Its monstrous troupe possessed nearly three hundred Skills, at least seventy Spells, around thirty Martial Arts, and a few dozen Perks in total. While it personally could keep tabs on all of those, none of the others shared its mental faculties.

  That was why it had spent the past week preparing concise summaries of the most important and crucial aspects of each of those things, which it gave out to everyone in attendance.

  Skill, Spell and Martial Art breakdown, by Boxxy T. Morningwood

  Boxxy - Doppelganger Skills

  Name

  Effects

  Benefits

  Drawbacks

  Mirror Image

  Create body doubles

  Diversions, multitasking, scouting

  Mindless, bad reflexes, light bodies

  Pheromone Control

  Influence people with pheromones

  Crowd control, influence individuals

  Some react stronger than others

  Broken Reflection

  Absorb memories of a corpse and assume their shape

  Posthumous interrogation

  Can`t eat the body

  Puppet Parasite

  Hijacks the body, akin to Mind Control

  Usable on targets with high MNT

  Target must be physically weak

  Spirit Echo

  Mirror Images can use Spells and communicate telepathically

  Versatility, Snychronous Chanting

  Must be ordered to cast, terrible aim

  Hylt Metabolism

  Can eat sunlight and ambient mana to boost HP/MP recovery

  Sunlight is tasty

  Mana can be nasty

  Mystic Camouflage

  Counteract detection-type magic for a limited time

  Automatic activation

  Duration varies, unreliable

  Corporal Stability

  Severed body parts last longer, shapeshifting Skills are better

  Yes

  No

  Boxxy - Mimic Skills

  Name

  Effects

  Benefits

  Drawbacks

  Assassination

  Sneak attack for massive damage

  Can be used with some Spells

  Can`t be used in the middle of a fight

  Storage

  Storage

  Storage

  Storage

  Cadaver Absorption

  Absorb bodies for a chance to gain Skills, Attributes or Jobs

  Infinite growth potential

  Power creep risk, dead-end Jobs

  Biomass

  Increases body mass, boosts HP recovery

  More material to shapeshift with

  Weight is issue for Facade

  Natural Armor

  Passively reduces damage suffered from all sources by 10%

  Universally helpful

  Leveling it was painful

  Metal Mimicry

  Mimic nonmagic metals at the cost of MP

  Create weapons/tools at will

  Metal limbs are numb and stiff

  Mend Flesh

  Continous regeneration at the cost of MP

  Keeps me alive

  Doesn`t scale with max HP

  Adaptive Defense

  Increased resistance against the last elemental damage taken

  Great against specialized casters

  Useless against non-magic enemies

  Boxxy - Warlock Skills

  Name

  Effects

  Benefits

  Drawbacks

  Summon Familiar

  Summons a demon, long cast time and huge MP cost

  Demons are powerful minions

  They do stupid things sometimes

  Power Overwhelming

  Amplifies damage and MP cost of Ruin Spells

  Can end fights instantly

  Too flashy

  Demonology

  Knowledge of rituals and can summon extra familiars

  Rituals can be very useful

  Rituals can be very deadly

  Crystallize Magic

  Solidify area effect Spells into Spell Crystals for later use

  Excellent versatility

  Crystals have to be thrown

  Chant Reduction

  Self-explanatory

  Cast Spells quicker

  Greater risk of fumbling a Spell

  Demonic Insight

  Gives demonic Spells, boosts INT effectiveness

  More utility, MP, and Spell power

  Spells can be a bit unpredictable

  Despair Aura

  Causes everyone in range to be fearful, more likely to panic

  Crowd control, especially vs fodder

  Ineffective vs high-Level targets

  Soul Link

  Familiars share HP damage and magical buffs among them

  Less likely for one familiar to die

  More likely that all three die at once

  Enslave Demon

  Take control of unbound demons

  Very useful in theory

  Quite uesless in practice

  Graviton Manipulation

  Teaches new gravity-based Spells, boosts all gravity magic

  Best used against large monsters

  Adventurers usually have counters

  Malefic Union

  Absorb a familiar to gain its power and Skills for 3 minutes

  Become stupidly powerful

  Carries risk of demonic corruption

  Necrotic Aptitude

  Gain five Necromancer Spells

  Powerful scourge-based magic

  Spells increase risk of Taboo

  Siphon Soul

  Drain HP and MP, get bonus XP on kills

  Helps gain Warlock Levels faster

  Point-blank range

  Summoner`s Grimoire

  Creates a flying book that follows minions and casts Spells

  Versatile, knows all my Spells

  Limited MP, can`t use any Skills

  Boxxy - Warlock Spells

  Name

  Effects

  Benefits

  Drawbacks

  Shadowbolt

  A straightforward damaging projectile

  Surprisingly stealthy

  Easily absorbed by armor

  Ebonfire

  Set living things on fire for several seconds

  Really easy to hit

  Gives target time to react

  Frostbite

  Fire a burst of icy projectiles

  Cheap, good damage

  Difficult to aim

  Dark Explosion

  Area Effect Spell with concussive force

  Really good with Crystallize Magic

  Easily absorbed by armor

  Shadowbind

  Create chains of ethereal steel to bind the target

  Good against Casters

  Can be broken with brute strength

  Singularity

  Pulls everything in a wide area towards the point of origin

  Excellent crowd control

  Easily avoided with experience

  True Darkness

  Create a completely lightless area

  Empowers shadow magic, confuses

  Doesn`t do damage or limit movement

  Massive Rejection

  Throw enemies back with a wave of force

  Creates space

  Easily absorbed by armor

  Reality Slash

  Cuts things in a line

  Very few things resist it

  Surprisingly easy to dodge

  Momentum Anomaly

  Creates an area where weight increases proportional to speed

  Really good against huge targets

  Ineffective gainst brute strength

  Weightless Space

  Creates an area of zero gravity

  Most monsters are unable to cope

  Most adventurers are

  Gravity Well

  Creates an area of high gravity

  Similar to Momentum Anomaly

  Not as potentially potent

  Magnetic Tilt

  Creates an area where gravity works in a different direction

  Can redirect falling debris

  MP cost is really heavy

  Mass Panic

  Induces a powerful fear against all targets in range

  Really good with Crystallize Magic

  Range is very short without it

  Delirium

  Forces a state of deep confusion on one target

  Can take a combatant out of the fight

  Unreliable like most mind magic

  Dark Infusion

  A massive boost to effects of STR, AGI, DEX and INT

  Explosive burst of power

  Stuns living things when it expires

  Mind Blast

  Stuns a single target

  Good against fighter-type targets

  Ineffective against Casters

  Hysteria

  Poisons the mind with confusion, can spread to others

  Can inflict group-wide confusion

  Not as potent as Delirium

  Mind Control

  Exactly what it says

  Turns enemies into allies

  Difficult to pull off mid-combat

  Implosion

  Summon a swarm of imps

  Creates cheap fodder

  A mild annoyance at best

  Transfamiliar

  Swap places with a familiar

  Bypasses many teleportation wards

  Really long chant

  Demonate

  Detonates a familiar to deal fire damage

  Damage scales with HP

  Familiar does not survive

  Pandomenium

  Creates a dome that turns Spells into their opposites

  Good for surprising adventurers

  Limited charge, only works on Spells

  Familiarize

  Remotely control a familiar

  Great for scouting or utility

  User must remain stationary

  Decay

  Accelerate corrosion, erosion and rotting in an area

  Good for breaching fortresses

  No effect on living things

  Shadow Plague

  Spreads a disease that induces necrosis in living things

  Damage inflicted rises over time

  Disease resistance is common

  Lethargic Mist

  Spreads a disease that saps energy from living things

  Can cripple even VIPs

  Disease resistance is common

  Corpse Explosion

  Detonates a body for heavy damage

  Damage scales with corpse quality

  Heavy risk of Taboo

  Defile

  Taints an area with Blight

  Great for sabotage, I guess

  Heavy risk of Taboo

  Boxxy - Ranger Skills

  Name

  Effects

  Benefits

  Drawbacks

  Tracking

  Highlights footprints and other recent tracks

  Finding prey is easier, even in cities

  Low-impact

  Marksman

  Teaches Bow Martial Arts

  Gives plenty of options

  Bows rely too much on projectiles

  Whisper Wind

  Long range communication

  Useful alternative to telepathy

  Requires line of sight

  Fleet Footed

  Greater speed and less stamina used while running

  Very little practical application

  Only used as cover for Facade

  Hunter`s Mark

  Marked targets are tracked, take more ranged damage

  Long range, discrete application

  Limited use in combat

  Eagle Eye

  Enhances long-range vision

  Great scouting tool

  Entirely reliant on eyesight

  Razor Volley

  Imbue next 5-10 shots with wind magic

  Better arrow range and damage

  Only works on unenchanted ammo

  Throwing Arm

  Use wind magic to throw items in impossible arcs

  Versatile, limited projectile guidance

  Throwables move slower

  Mobile Fire

  Fire bow while moving with no loss in accuracy

  Greater mobility

  Doesn`t work for Martial Arts

  Masked Passage

  Prevents leaving tracks when using Stealth

  Leave less evidence

  Doesn`t enhance Stealth itself

  Water Traversal

  Swim faster, hold breath longer. Water-walking at high Levels

  More effective than magic items

  No benefits on dry land

  Arrow Trap

  Conjures arrow traps of various types in soft soil/sand

  Can be used with trick arrows

  Unusable in cities, caves, etc

  Boxxy - Ranger Martial Arts

  Name

  Effects

  Benefits

  Drawbacks

  Power Shot

  Empowers an arrow with extra force

  Straightforward damage boost

  None

  Guided Arrow

  Empowers an arrow to seek out its target

  Much easier to hit moving targets

  Low damage

  Multishot

  Creates up to five copies of an arrow

  Can be used with trick arrows

  Less damage per shot

  Blast Arrow

  Empowers an arrow to expldoe on impact

  Inflicts damage in an area

  Low projectile velocity

  Shrapnel Shot

  Causes an arrow to burst when fired

  Knocks melee targets back

  Easily absorbed by armor

  Pinning Shot

  Hit a target`s foot to trap it in vines

  Much bigger range than Spells

  Target must have feet on the ground

  Snipe

  Empowers an arrow to fly straight and fast

  Two kilometer range

  Execution is slow

  Chain Shot

  Each hit with Chain Shot empowers the next Chain Shot

  Attack speed ramps up rapidly

  Must only use Chain Shot or it resets

  Tornado Shot

  Empowers an arrow to create a strong gust of air on impact

  Good for dispersing groups

  Deals almost no damage

  Thunder Arrow

  Empowers an arrow with lightning that arcs to multiple targets

  Long-ranged elemental damage

  Cannot use with trick arrows

  Boxxy - Blade Dancer Skills

  Name

  Effects

  Benefits

  Drawbacks

  Hornet Style

  Rapier fighting style based on precision and speed

  Boosts thrusting damage

  Doesn`t affect non-rapier swords

  Adagio Variation

  Massive DEX boost, rapidly consumes stamina

  Great for stabbing things

  None (for me)

  Winterlich Waltz

  Deadly dance - imbue melee attacks with ice

  Wide sweeps, great for crowds

  Risky against skilled opponents

  Evasion

  Helps when dodging attacks

  Basic survival Skill

  Too basic

  Rapid Riposte

  Activate to block, instant counter on succesful parry

  Counter damage is really good

  Missed Ripostes leave you open

  Flamenco de Fuego

  Deadly dance - imbue melee attacks with fire

  Fast, great for dueling

  Somewhat predictable

  Presto Variation

  Massive AGI boost, rapidly consumes stamina

  Awesome speed boost

  Doesn`t increase damage

  Blade Finesse

  DEX increases slashing damage with one-handed weapons

  Makes DEX a lot more useful

  Limited to specific weapons

  Knife Juggler

  Uses magic to throw knives hands-free

  Versatile, rapid fire

  Weaker than physical throws

  Sanguine Spray

  Wounds bleed more and heal slower

  Effective against high END targets

  Ineffective against armored targets

  Tornado Twist

  Deadly dance - imbue melee attacks with wind

  Can deflect physical projectiles

  Less damage than other dances

  Duelist

  Identifies weak points and boosts damage done to them

  Works with all weapons

  But only in one-on-one fights

  Boxxy - Wizard Skills

  Name

  Effects

  Benefits

  Drawbacks

  Arcane Stability

  Take less backlash damage from failed magic

  Helps when hiding in Storage

  Very situational

  Mana Shield

  All-purpose defensive barrier

  Scales with max MP

  Flashy

  Residual Feedback

  Spells gain power with each consecutive cast

  Perfect for magic-based fights

  Have to constantly be casting

  Disruptive Barrage

  Magic missile barrage, deals extra damage against barriers

  Instant damage on demand

  Scales only with Skill Level

  Glyphcraft

  Weave Spells into flat surfaces to make glyph traps

  Can set up nasty ambushes

  Long prep time

  Synchronous Chanting

  Group Spell casting

  Amazing synergy with Spirit Echo

  Situational

  Mental Alacrity

  Easier to maintain Spell focus when taking damage

  Works with all Spells

  Only useful when actively getting hit

  Expansive Mind

  Increased INT gains, INT gives more Spell damage

  Extremely potent at 1,000+ INT

  Doesn`t boost MP

  Boxxy - Wizard Spells

  Name

  Effects

  Benefits

  Drawbacks

  Firebolt

  Basic fire-based projectile

  Reliable source of fire damage

  Not a lot of it

  Icebolt

  Basic ice-based projectile

  Reliable source of ice damage

  Not a lot of it

  Water Slicer

  Basic water-based projectile

  Reliable source of water damage

  Not a lot of it

  Air Hammer

  Concussive blast of air

  Knocks targets back

  Doesn`t do damage

  Lightning Bolt

  Basic lightning-based projectile

  Reliable source of lightning damage

  Not a lot of it. Also, I hate using it.

  Flame Jet

  A focused burst of fire

  Punches through magic barriers

  Short range

  Frost Mine

  Lays a magical trap that turns invisible after a while

  Good for ambushes

  Only lasts up to fifteen minutes

  Spark Blast

  Does minor lightning damage in an area

  Low cast time

  I really hate using lightning.

  Earth Spike

  Skewers targets from below with a spear of stone

  Reliable source of earth damage

  Easily absorbed by armor

  Stabbing Rain

  Cause piercing ice shards to fall from the sky for a time

  Good area denial

  Can move out of affected area

  Flight

  Gives the Caster flight so long as the Spell is maintained

  Lateral movement on demand

  Can`t do anything else while casting

  Searing Blast

  Does minor fire damage in an area

  Low cast time

  Dark Explosion is better

  De-spell

  Disperses magic in an area

  Wide area

  Indiscriminate

  Disintegrate

  Causes matter to disappear into dust

  Unresistable damage

  Easily absorbed by armor

  Apport

  Teleports an item from your hand to a nearby visible location

  Usable with grenades, Spell Crystals

  Only works on small items

  Teleport

  Teleports the user across large distances

  Fastest known form of travel

  Calculating coordinates takes time

  Gate

  Opens a two-way portal that anyone can use

  Fastest known form of group travel

  Calculating coordinates takes time

  Boxxy - Absorbed Skills

  Name

  Effects

  Benefits

  Drawbacks

  Acid Spray

  Sprays acid

  Can eat through most metals

  Limited range, poor scaling

  Divine Attunement

  Boosts Holy Spell potency

  Only has benefits

  I don`t know any Holy Spells

  Ruinous Reach

  Bonus range on Ruin Spells

  Warlock Skill, got it for free

  None

  Aerial Strikes

  Boosts jumping/pouncing attacks

  Free damage

  Situational, increases are minor

  Vile Blades

  Coats bladed weapons in poison

  Usable with enchanted weapons

  Poison is fairly weak

  Monocular Rage

  Cyclops Enrage Skill, activates when their eye is attacked

  Potentially deadly

  Unusable (wrong race)

  Dustoff

  Upward gust of air that can be caught by wings

  Great for rapidly gaining altitutde

  Unusable (too heavy)

  Padded Skin

  Reduces damage taken from blunt weapons

  Free defense

  None

  Path of the Dragon

  Teaches heavy-hitting Staff Martial Arts

  Can use with Voidcaller

  I`d have to use Voidcaller

  Sense Danger

  Amplifies animal instincts to avoid predators

  No downsides

  My instincts are stronger

  Web Throw

  Throws a spider web up to 30 meters

  Ranged disabling move, handy

  Webbing is not very strong

  Disrupting Wave

  Dispel magical effects in an area around the user

  Instantaneous, chantless

  Cooldown period between uses

  Feline Mobility

  Passive boosts AGI effectiveness

  Free speed

  None

  Fire Breath

  Dragon breath knockoff

  Surprise factor

  Poor scaling

  Fire Affinity

  Negates fire damage taken, increases fire damage dealt

  Useful in many situations

  None

  Earth Affinity

  Negates earth damage taken, increases earth damage dealt

  Immunity to ground tremors too

  Can still be buried alive

  Petrifying Gaze

  Immobilize the target by locking eyes with them

  Can use with multiple eyes

  Slow-acting

  Darkness Affinity

  Negates dark damage taken, increases dark damage dealt

  Empowers many Ruin Spells

  None

  Darkflight

  Silent flight, only works in the dark

  Better than the Flight Spell

  Environmental dependancy

  Cold Snap

  Instantly freeze everything within an area

  Extremely potent

  Painful to use without Cold Affinity

  Charged Strikes

  Imbue melee attacks with lightning

  For fighting other shapeshifters

  I hate using it

  Boxxy - Other Skills

  Name

  Effects

  Benefits

  Drawbacks

  Chaotic Disposition

  Random chance for a random effect whenever MP is used

  Outcomes are sometimes tasty

  Outcomes are usually not tasty

  Agent of Chaos

  Makes the impossible happen

  Has produced incredibly tasty results

  Very difficult to control or predict

  Essence Concealment

  Creates a fake Status that can fool Appraisal-style effects

  Lets me do the things I do

  Doesn`t work on quasi-divine beings

  Vengeance

  Increases damage of next attack, scales with damage taken

  Potentially devastating

  Requires I get badly hurt first

  Eyes of the Dead God

  Can see names and HP of enemies

  Instant threat assessment

  Not directly useful in combat

  Shapeshift

  Move flesh and bone freely, only spine must remain intact

  Too many to list

  Lightning as Bane

  Phytokinesis

  Specialized telekinesis for controlling plant life

  Also lets me shapeshift into plants

  Very environment-reliant

  Stealth

  Muffles sound of movement

  Makes Assassination much eaiser

  Not foolproof

  Boxxy - Perks

  Name

  Effects

  Benefits

  Drawbacks

  Legendary Endurance

  Vastly increased stamina capacity and disease resistance

  Can fight longer without getting tired

  None

  Legendary Intelligence

  Increased Skill damage, improved short-term memmory

  Works with Skills that don`t scale

  Only for Skills that directly do damage

  Legendary Perception

  Reduces likelihood of senses being overwhelmed

  Eliminates drawbacks of high PER

  None

  Legendary Strength

  Higher base strength, 1/5 of melee damage bypasses armor

  Very tasty

  None

  Legendary Dexterity

  Higher base flexibility, 1/5 of ranged damage bypasses armor

  Not as tasty

  Flexibility is wasted on a shapeshifter

  Legendary Agility

  Deal more damage and take less damage when moving fast

  Bonuses scale with speed up to 25%

  Only amplifies melee damage

  Legendary Mentality

  Mind control immunity, mind magic works on golems/undead

  Superbly tasty

  Don`t have it yet

  Arms - Fiend Skills

  Name

  Effects

  Benefits

  Drawbacks

  Demonic Armaments

  Conjure weapons and armor

  Don`t have to worry about gear

  Performance isn`t all that great

  Second Wind

  Heal for % of missing HP

  Instant and incredibly potent

  Long cooldown unless resummoned

  Demonic Carapace

  Temporary defense boost

  Instant and incredibly potent

  Manual activation required

  Demonic Leap

  Massively boosted leg strength when jumping

  Cover long distances

  Easy to hit mid-air

  Violent Meditation

  Gain MP when hitting things

  Much-needed source of MP

  Only works for melee attacks

  Imbued Armaments

  Demonic Armaments gain enchantments

  Free enchantments

  Enchantments are low tier

  Combat Reflexes

  Improves response time in combat

  Boosts defense against rapid attacks

  Body too slow to use fully

  Forceful Persuasion

  STR works like CHR when intimidating others

  Effective both in and out of combat

  A bit too effective

  Embodiment of Wrath

  "Soul power" improves base performance

  Free power

  Hard to gauge

  Spiteful Echoes

  Melee hits create damaging shockwaves

  Cause more damage through armor

  Seems lackluster for a `final` Skill

  Arms - Hoarder Skills

  Name

  Effects

  Benefits

  Drawbacks

  Vault

  Works kind of like Storage

  Persists between summons

  Limited usage

  Hand of Avarice

  Takes an item from the target at random

  Instant use, good range

  Unpredictable

  Sense Treasure

  Detect shinies within a certain range

  Great for finding hidden treasure

  Doesn`t sense cheap shinies

  Golden Touch

  Petrifies thing on melee hits, only with gold instead of stone

  Makes the un-shiny shiny

  Shinyness is temporary

  Arms - Berserker Skills

  Name

  Effects

  Benefits

  Drawbacks

  Bloodlust

  Melee kills boost damage

  Great when dealing with hordes

  Useless in all other situations

  Brutal Fervor

  Damage taken boosts Attribute effectiveness

  Makes Arms deadlier

  Have to take a lot of damage

  Face Smasher

  Teaches Brawler Martial Arts

  Really effective with Arms`s body

  Low MP pool to use them with

  Berserker Rage

  Huge damage boost followed by a period of weakness

  Good for ending a fight quickly

  Downside is incredibly severe

  Eye For An Eye

  Temporary damage boost against attackers

  Scales with damage taken

  Ineffective against multiple attackers

  Battlecry

  Rallying war cry

  Empowers allies

  Also empowers enemies

  Unchained Anger

  Improves Brutal Fervor and Berserker Rage

  Powerful Skills become even better

  Limited scope

  Rabble Rouser

  Makes enemies more likely to attack the Berserker

  Great for drawing attention

  Results may very

  Arms - Berserker Martial Arts

  Name

  Effects

  Benefits

  Drawbacks

  Headcrack

  Smashes the skull from both sides

  Concussion guaranteed

  Only works on things with skulls

  Uppercut

  Upward punch with enhanced force

  Knocks targets upward

  Doesn`t do much damage

  War Stomp

  Smashes ground with foot to create tremors

  Breaks most enemies` footing

  Doesn`t work on all surfaces

  Thunderclap

  Slaps hands together to produce a deafening shockwave

  Arms can use all six arms

  Indiscriminate

  Shoulder Bump

  Empowered body slam

  Sends victims flying

  Makes Arms vulnerable if she misses

  Foot Stamp

  Stomp on an opponent`s foot with bone-crushing force

  Really good with Arms`s weight

  Only works on things with feet

  Dominating Blow

  A straight punch that does huge damage

  Arms`s hardest hitting attack

  Easy to read

  Limb Press

  Simultaneous upward knee and downward elbow strike

  Perfect for breaking bones

  Deals damage to own limbs on a miss

  Temple Slam

  Grab a target and suplex them head-first into the ground

  Arms can use all six arms

  Doesn`t work on really big targets

  Dirty Blow

  Rising knee strike usually aimed at gut or crotch

  Fast and strong

  Arms is too tall to use this right

  Arms - Other Skills

  Name

  Effects

  Benefits

  Drawbacks

  Idiotic Strength

  Better STR, worse INT

  Incredibly potent for a fiend

  Max MP becomes really pitiful

  Trophy Case

  Gain power from trophies in Vault

  Lots of potential

  Collecting trophies takes time

  Earth Affinity

  Negates earth damage taken, increases earth damage dealt

  Immunity to ground tremors too

  Can still be buried alive

  Snack - Succubus Skills

  Name

  Effects

  Benefits

  Drawbacks

  Energy Drain

  Leech HP/MP through skin contact

  Massively amplified during sex

  Quite weak outside of sex

  Demonic Seduction

  Appear especially enticing to mortals by amplifying CHR

  A succubus`s main weapon

  Useless in combat

  Inivisibility

  Temporary invisibility, breaks when inflicting or taking damage

  Effective both in and out of combat

  Still makes noise

  Versatile Tongue

  Speaks all kinds of language and dialects perfectly

  Great for blending in with a culture

  Useless in combat

  Devilish Cunning

  CHR improves thinking abilities like WIS

  Makes Snack deliciously devious

  She only thinks about sex

  Aggressive Cuddling

  Sex deprives partner of strength, easing rape

  Can be used in combat

  Insanely difficult to use in combat

  Malicious Torment

  Uses mind magic to cause illusory pain

  Distraction at worst, crippling at best

  Does not cause any damage

  Penetration Expertise

  Magic bypasses a portion of resistances

  Great against enchanted gear

  Can`t bypass Affinities

  Sins of the Flesh

  Sperm intake boosts magical power

  The boost lasts for several hours

  Must be taken fresh from the source

  Lustful Echoes

  All magic inflicts demonic corruption at a rapid pace

  Erodes target`s will

  Can`t be turned off

  Snack - Succubus Spells

  Name

  Effects

  Benefits

  Drawbacks

  Sleep

  Puts target into a coma-like state

  Universal pacification tool

  Easily disrupted by pain

  Delirium

  Forces a state of deep confusion on one target

  Can take a combatant out of the fight

  Unreliable like most mind magic

  Mass Panic

  Induces a powerful fear against all targets in range

  Really good with Crystallize Magic

  Range is very short without it

  Snack - Djinn Skills

  Name

  Effects

  Benefits

  Drawbacks

  Amplify Magic

  Temporary increase to magic damage done or taken

  Potentially deadly

  Potentially suicidal

  Guiding Light

  Clairvoyance magic that can be used to find objects or people

  Easy to follow, fairly accurate

  Depends on the djinn`s desires

  Mist Form

  Temporary physical immunity and spell vulnerability

  Can sneak through tiny gaps

  High MP cost, slow reforming

  Conjure Catalyst

  Creates various magic/alchemical reagents

  Convenient

  Lackluster

  Snack - Pyromancer Skills

  Name

  Effects

  Benefits

  Drawbacks

  Devouring Flame

  Pyroclasm spells cause a lingering damage over time effect

  Stackable

  Higher MP cost

  Mana Burn

  Devouring Flames last longer and sap MP

  Overall improvement in damage

  Damage to MP is minor

  Summon Molten Guardian

  Conjure magma elemental as a pet

  Semi-autonomous, good fighter

  Poor scaling without extra Skills

  Volcanic Burst

  Detonate Pyroclasm Spells early for bonus damage

  Best used with Meteor, Inferno

  Friendly fire is an issue

  Tempered Flame

  Area Effect fire spells deal less damage to allies

  Great for messy skirmishes

  Designating allies takes time

  Fiery Weapon

  Imbues weapons with fire damage

  More potent than enchantments

  Damages the item

  Reignition

  Reignites Devouring Flames in an area, all at once

  Devastating finishing move

  Very situational

  Flame Effigy

  Conjures a living flame that seeks out a target and explodes

  Nigh-impossible to dodge

  Poor scaling, no Devouring Flames

  Snack - Pyromancer Spells

  Name

  Effects

  Benefits

  Drawbacks

  Fireball

  Launches a fiery projectile that explodes on impact

  Great all-purpose offensive magic

  Indiscriminate

  Purge

  Removes poison, disease, and bleeding from target

  Decent utility

  Causes minor damage to target

  Inferno

  Creates a fiery tornado

  Covers a wide area

  Indiscriminate

  Magma Missile

  Lobs three projectiles of molten rock

  Good single-target damage

  Must be on ground to use

  Blast Wave

  Burns and knocks back targets around the caster

  Creates space

  Indiscriminate

  Flamethrower

  A sustained torrent of fire

  Damage slowly increases with time

  Can`t do anything else while casting

  Meteor

  Drops a massive lump of fire from above

  Massive damage

  Unusable indoors, easy to dodge

  Backdraft

  Snuffs out both magical and mundane flames

  Limits damage from Pyromancers

  Affects user`s flames as well

  Scorching Ray

  A sustained beam of concentrated heat

  High damage, long range

  Can`t do anything else while casting

  Volcano

  Lava continually bursts from the ground in large flying globs

  Good area denial

  Situational use

  Scalding Gust

  Blast of steam

  Superbly painful

  Damage dealt is low

  Fire Ward

  Defensive Spell that reduces fire damage taken

  Simple, but effective

  None

  Snack - Other Skills

  Name

  Effects

  Benefits

  Drawbacks

  Shapeshift

  Leftover from origin as succubus

  Great for camouflage

  Only skin deep

  Dreamweaver

  Mind manipulation through dreams

  Can read and implant memories

  Repetitive use is ill-advised

  Conjure Mirage

  Create hyper-realistic illusions

  Extremely flexible

  Only visual, no sound, smell or touch

  Fire Affinity

  Negates fire damage taken, increases fire damage dealt

  Useful vs many opponents

  None

  Claws - Stalker Skills

  Name

  Effects

  Benefits

  Drawbacks

  Stalk

  Silent movement without causing air disturbances

  Like Stealth, only better

  Doesn`t hide from plain eyesight

  Counterspell

  Can `cut` magic to dispel it

  Works on barriers, too

  Some forms of magic can`t be cut

  Rending Claws

  Damage and bleeding on natural weapons

  Makes claws and scythes deadlier

  Still useless against heavy armor

  Blood Gorger

  Drinking fresh blood gives a temporary Attribute bonus

  Stackable

  Not as potent at higher Levels

  Detect Magic

  Sense magic and enchantments

  Quite accurate

  Very short range as base stalker

  Magic Resistance

  Self explanatory

  More potent than enchantments

  None

  Mana Leech

  Rapidly drain MP from nearby targets

  Good against low-MP enemies

  Why not just kill them?

  Spider Sense

  Give spider-like hyper-awareness

  Sense Danger that actually works

  Easier to overload senses

  Peerless Gluttony

  Can eat a LOT of food, improves Blood Gorger

  Translates into more Demon Silk

  Stalker is harder to satisfy

  Silent Echoes

  Silence all targets within a short range

  Prevents speaking and chanting

  Affects everyone indiscriminately

  Claws - Webstalker Skills

  Name

  Effects

  Benefits

  Drawbacks

  Steel Thread

  Enchanted webbing that`s super strong

  Can be used as a weapon

  Still highly flammable

  Weaver

  Weave webbing into complex patterns and shapes

  Great for handling Demon Silk

  Limited combat applications

  Impact Webbing

  Fire a glob of sticky webbing that explodes on impact

  Long range binding

  Can be broken with brute force

  Empowered Claws

  Enchant claws with element based on species

  Reliable source of ice damage

  Cannot be used with Counterspell

  Claws - Rogue Skills

  Name

  Effects

  Benefits

  Drawbacks

  Assassination

  Sneak attack for massive damage

  Can kill most targets in one hit

  Can`t be used in the middle of a fight

  Misdirection

  Makes noises as distraction

  Does what it says with no drawbacks

  Alerts targets, prevents Assassination

  Evasion

  Helps when dodging attacks

  Basic survival Skill

  Too basic

  Silent Sprint

  Sprinting is faster and makes less noise

  More mobility with Stalk or Stealth

  Low impact

  Cheap Shot

  Attacking a weak point can cause stuns

  Just an all-around useful Skill

  Somewhat inconsistent

  Deadly Acrobatics

  Better air control and damage from jumping attacks

  Makes a stalker even more agile

  Damage boost a bit weak

  Blade Finesse

  DEX increases slashing damage with one-handed weapons

  Claws`s claws count

  Her scythes don`t

  Adrenaline Rush

  Reduce damage taken, stamina consumption and pain

  Good for rushing a target head-on

  Reckless, risky

  Claws - Other Skills

  Name

  Effects

  Benefits

  Drawbacks

  Venomous Sting

  Can poison melee targets

  Wide variety of poisons available

  Ineffective against strong opponents

  Webspinner

  Greatly improved webbing accross the board

  It`s good, I guess

  Messy

  Clear Ice

  Optical camouflage on demand

  Claws can be both shiny and stealthy

  Not completely invisible, MP cost

  Cold Affinity

  Negates cold damage taken, increases cold damage dealt

  Mobility not hampered by ice

  Borderline useless for offense

  Jen - Monk Skills

  Name

  Effects

  Benefits

  Drawbacks

  Disciple of Chaos

  Obtain `guidance` while meditating, a form of clairvoyance

  Can be shockingly accurate

  Can be shockingly inaccurate

  Ki Manipulation

  Replace MP with Ki, enabling special Skills

  Ki recovers much quicker than MP

  Can`t use Spells

  Flow Perception

  Can sense flows of energy, air and water

  Jen says it helps read an opponent

  I don`t see how

  Empowered Strikes

  Ki increases melee damage

  Especially strong against undead

  Consumes Ki with every hit

  Parry Expertise

  Helps when parrying attacks with a weapon

  Good against enemies of similar size

  Less good against bigger ones

  Ki-Imbued Skin

  Harden skin with ki for defense

  Tougher than mithril plating

  Can`t use with armor, consumes Ki

  Projectile Deflection

  Helps when deflecting physical projectiles

  Can completely shut down Rangers

  Of little use against most other Jobs

  Path of the Tiger

  Teaches combination-based Martial Arts with unarmed strikes

  Fast, significantly lethal as monster

  Useless against heavy armor

  Wholesome Being

  Poison and disease resistance

  Negates two common nuisances

  None

  Strength of Stone

  Improves STR and END while grounded

  Improves both defense and offense

  Jen flies a lot

  Purity of Thought

  Better control over emotions, resists manipulation

  Less likely to be mind controlled

  Also limits positive emotions like joy

  Healing Hand

  Use Ki to restore HP and heal wounds

  Mends broken bones in combat

  Unsuitable for sustained healing

  Diamond Soul

  Surpress effects of environment, hunger, thirst and exhaustion

  Function normally in harsh conditions

  Still need to eat and drink as normal

  Flurry of Blows

  Rapidly repeats a Martial Art up to six times

  Greater overall damage

  Can`t stop mid-Flurry

  Timeless Body

  Greatly reduces the degenrative effects of aging

  Maintains the body`s prime condition

  Doesn`t increase lifespan

  Unleash Potential

  Temporary buff to Ki and Ki-based skills

  Scales with FTH

  Jen`s FTH is low

  Perfect Physique

  Amplifies STR, maintains optimal muscle mass

  Don`t have to do muscle training

  Unimpressive for a high Level Skill

  Spirit Guardian

  Jen`s Ultimate, automatically blocks attacks

  Can stop even massive hits

  Rapid strikes overwhelm it

  Jen - Path of the Tiger Martial Arts

  Name

  Effects

  Benefits

  Drawbacks

  Rending Assault

  Channels Ki into claw swipes that cause heavy bleeding

  Good damage overall

  Doesn`t always puncture skin/hide

  Savage Sweep

  Channels Ki into a sweeping kick that cleaves like an axe

  Can catch opponents off-guard

  Easy to read

  Nerve Strike

  Channels Ki into a pinpoint strike that disables limbs

  Renders the target defenseless

  Only works on humanoid targets

  Solar Glare

  Channels Ki into a blinding flash of light

  On demand flashbang

  Also blinds the user

  Rising Fang

  Channels Ki into a crushing strike to the throat`s windpipe

  Excellent exploitation of a weak spot

  Only works on humanoid targets

  Jen - Warrior Skills

  Name

  Effects

  Benefits

  Drawbacks

  Toughness

  Improves defense from armor

  Good adventurer Skill

  Jen doesn`t use armor

  Evasion

  Helps when dodging attacks

  Basic survival Skill

  Too basic

  Penetrating Strikes

  Piercing weapons dig deeper

  Works for ranged weapons too

  Jen doesn`t use piercing weapons

  Blunt Weapon Affinity

  Reduces recoil when using blunt weapons

  Can hit hard targets easier

  Doesn`t boost damage directly

  Blocking Expertise

  Dulls impact when blocking attacks

  Helps when parrying is impossible

  Intended for shields, not staves

  Dense Muscles

  Boosts STR effectiveness

  Makes Jen`s high STR even better

  Requires Toughness

  Deep Reserves

  Raises stamina and energy capacity

  Fight for longer without feeling tired

  Rarely comes into play

  Armor Break

  Melee attacks more effectively damage defenses

  Allies benefit from this too

  Requires Penetrating Strikes

  Body Check

  Boosts tackles, body slams, shoulder charges and so on

  Great for throwing foes off-balance

  Jen doesn`t have much weight

  Arms Race

  Harder to be disarmed, easier to disarm

  Very useful against adventurers

  Less than useful against monsters

  Jen - Griffin Skills

  Name

  Effects

  Benefits

  Drawbacks

  Wind Assisted Flight

  Uses innate wind magic to help with flight

  Lets Jen fly

  Jen can`t fly without it

  Rip and Tear

  Bleeding and slashing damage boost

  Synergizes with Path of the Tiger

  Ineffective against armored targets

  Dominant Bloodline

  Easier to intimidate others, extra HP per END

  Extra survivability and utility

  Jen`s appearance isn`t intimidating

  Air Raid

  Activate for dive-bombing attack

  Absolutely devastating if it hits

  IF it hits

  Echolocation

  Sense targets through extreme hearing

  Lets Jen fight without relying on sight

  Vulnerability to sonic attacks

  Jen - Harpy Skills

  Name

  Effects

  Benefits

  Drawbacks

  Dustoff

  Upward gust of air that can be caught by wings

  Great for rapidly gaining altitutde

  Seems unusable in midair

  Snatcher`s Grip

  Boosts leg grip strength

  Leg grapples become a viable attack

  Not everything is grabbable

  Piercing Plumage

  Hardens feathers into throwable knives

  Cheap ranged attack option

  Weak damage

  Dazing Screech

  Sonic attack that stuns and disorients

  Useful in many situations

  Friendly fire is an issue

  Jen - Perks

  Name

  Effects

  Benefits

  Drawbacks

  Legendary Strength

  Increased base strength, melee damage penetrates armor

  It`s just good

  None

  Fizzy - Paladin Skills

  Name

  Effects

  Benefits

  Drawbacks

  Champion of Chaos

  Catch glimpses of possible near futures

  Predict an opponent`s next move

  Not 100% accurate

  Toughness

  Improves defense from armor

  Works with Fizzy`s mithril plating

  None

  Strength of Faith

  FTH boosts melee attacks similar to STR

  Especially strong against undead

  None

  Holy Scripture

  Teaches Holy Spells and midly increases their effects

  Provides healing and versatility

  None

  Divine Wrath

  Temporary boost in physical damage and magic power

  Extremely potent while it lasts

  None

  Bonecrusher War Art

  Teaches Martial Arts that emply a mace and shield

  Adds some much needed flexibility

  None

  Parallel Plot

  Creates up to three independent alter egos to aid in combat

  Fight, cast and use Skills at once

  A tiny bit maddening

  Pure Skill

  Random chance for an attack to deal significant damage

  Free damage

  Unpredictable

  Beacon of Faith

  Increased FTH gains and FTH effectiveness

  Empowers Spells and Skills

  None

  Radiant Presence

  Radiate cleansing holy energy, scales with FTH

  Fizzy becomes blindingly shiny

  It`s temporary

  Condemn

  Activatable to bind a target with holy shackles

  Helps control the fight

  None

  Sanctify Item

  Curse removal, imbue item with holy energy

  Makes shinies even shinier

  None

  Instant Payback

  Return portion of damage taken to attackers while active

  A creative form of suicide

  None

  Fizzy - Martial Arts

  Name

  Effects

  Benefits

  Drawbacks

  Grand Slam

  A wide swing of the mace

  Hit with extra force

  Easy to read

  Shield Wall

  Completely blocks a melee attack

  Can shrug off huge blows

  Timing needs to be very precise

  Heavy Gong

  A horizontal mace strike

  Especially effective against armor

  Slow

  Rebound

  Deflects a projectile Spell

  Can be reflected back at its source

  Spells can be too powerful to deflect

  Love Tap

  Downward strike that makes the target bounce

  Allows for better control during fights

  Ineffective on heavy targets

  Gag Order

  Strikes the throat with the shield`s rim, preventing Spell use

  Can be used silently

  Very short range

  Nail Strike

  A lunging strike with the mace

  Sharp and fast

  Not suitable for all maces

  Arms Trap

  Disarming technique that uses the shield

  Especially effective against axes

  Useless if target has no weapon

  Hammer Toss

  Hurls the mace as a magic-guided projectile

  Superb ranged damage

  Have to get the mace back

  Shield Throw

  Hurls the shield as a magic-guided projectile

  None

  Fizzy can`t deatch her shield

  Fizzy - Spells

  Name

  Effects

  Benefits

  Drawbacks

  Holy Light

  Basic single-target healing Spell

  Fast chant, potent healing

  None

  Consecrate

  Consecrates an area with holy energy

  Good against undead or Blight

  Relatively useless otherwise

  Cleanse

  Attempts to remove diseases, poisons and magical afflictions

  General all-purpose support Spell

  Cannot remove curses

  Judgement

  Smites the target with holy energy

  Exerts physical force

  Can be blocked or evaded

  Holy Infusion

  A massive boost FTH, WIS, MNT and healing recieved

  Improves certain Spells and Skills

  Somewhat situational

  Lightning Bolt

  Basic lightning-based projectile, learned outside of Job

  Can be used repeatedly by Parallels

  Weak due to relative low INT

  Parallel Zero

  Puts Fizzy in full control of her body

  Normal state

  Normal state

  Parallel One

  Allows one Parallel to control parts of Fizzy`s Body

  First Parallel handles Spells

  Drains MP

  Parallel Two

  Like above, but with two Parallels

  Second Parallel handles Skills

  Drains MP more rapidly

  Parallel Three

  Like above, but with three Parallels

  Third Parallel doesn`t do anything

  Never used since Null is not a fighter

  Fizzy - Metal Golem Skills

  Name

  Effects

  Benefits

  Drawbacks

  Heavy Metal

  Heavier and more durable armor plating

  Great synergy with Toughness

  Extra weight is sometimes an issue

  Armored Charge

  High-speed rushing attack

  Instant acceleration,s trong impact

  Can`t stop once activated

  Advanced Joints

  Extra mobility, flexibility, and all around agility

  Allows for delicate crafting

  Used to compensate for golem limbs

  Magnetize

  Push/pull metallic objects

  Usable on most adventurer gear

  None

  Engine of Destruction

  Build up body heat while rapidly regenrating MP

  Resistances don`t reduce MP gained

  Constantly taking damage

  Shock Absorption

  Dampens physical force of sustained impacts

  Less likely to be knocked down

  None

  Heat Exchange

  Vents heat build up, dealing heat damage in an area

  Great finishing move

  Resets Engine of Destruction

  Geomagnetic Grip

  Like Magnetize, but more control and affects more materials

  Can strangle people with own armor

  Short range

  Fizzy - War Golem Skills

  Name

  Effects

  Benefits

  Drawbacks

  Magitech Cannon

  Arm cannon that firest deadly lumps of heat

  Excellent long-range option

  Slow fire rate

  Lightning Warp

  Short-range instant teleport with electric discharges

  Mobility and damage in one

  None

  Physical Augmentation Module

  Transforms the body into one of several configurations

  Vastly imrpoved versatility

  Vulnerable while transforming

  Animate Armor

  Make a minion out of unenchanted armor

  Controllable via Parallels

  Reserves % of MP while active

  Tactical Readout

  Provides a number of vision-related features

  Includes night vision and aim assist

  None

  Fizzy - Other Skills

  Name

  Effects

  Benefits

  Drawbacks

  Metallopathy

  Can `talk to` metal objects

  Invaluable when working with metals

  Limited combat applications

  Lightning Affinity

  Like other Affinities, but with lightning

  Prevents self-harm with other Skills

  None

  Static Field

  MP-fueled electricity generator

  Multiple offensive and defensive uses

  Stunted movements if disrupted

  Runic Feedback

  Spells create runic charges that empower magic

  Faster than Residual Feedback

  Activating it consumes all charges

  The provided reading materials were a comprehensive list of each of the group`s abilities, including its own. The shapeshifter had of course omitted certain things for brevity`s sake, such as Mastery Skills or those related to Artisan Jobs. While it was true some of those were potentially useful in combat, such as Boxxy`s Alchemical Fortitude giving it a higher tolerance for ingesting potions, they were superbly passive and relatively low impact. It was the same reason why non-Legendary Perks were also excluded from the list.The narrative has been taken without permission. Report any sightings.

  "Question," Jen raised her hand.

  "What?" Boxxy replied."You`re not going to complain about my spelling again, are you?"

  Though the featheryScribe most definitely wanted to point out the numerous mistakes in the shapeshifter`s rushed handwriting, there was another far more important concern on her mind.

  "Isn`t Fizzy a superbly unfair existence?"

  The harpy had almost instantly noticed that the golem could generate MP with Engine of Destruction and heal herself with Parallel Plot while in the middle of combat. Not to mention that certain Paladin Skills were ridiculously beneficial to her mechanical constitution.

  "Yes, she is," the monster confirmed. "You can`t overpower her with brute force, the only way she can be defeated is if she gets obliterated by magic in an instant or if her Spell-casting is silenced for long enough."

  The harpy-griffin hybrid lowered her hand, her tight-lipped micro-expressions hinting at either jealousy or envy. Though she had known the golem to be a powerful entity after fighting both against and alongside her, this was the first time she`d been able to grasp just how absurd her Skill synergies were. Though her own monsterfication had given her similarly potent combinations, they were not quite at the level of functional immortality.`

  "You sure it`s a good idea to give this bird-brain so much info, boss?" Kora spoke up. "She used to be our enemy, you know."

  "And now she`s not," Boxxy pointed out. "She needs to understand all of our weaknesses if she is to cover for them, and vice-versa."

  "& If you say so, boss."

  The hoarder demon clearly had some misgivings about this whole thing. The stubborn, pig-headed attitude all fiends suffered from was no doubt going to be an issue. It wasn`t as if be more of a team player` was an order that could realistically be forced on someone like that. Thankfully her newly awakened desires gave Boxxy an opportunity to motivate her.

  "Do your best to cooperate with others and I`ll give you suitably shiny things in return."

  The demon`s eyes lit up and she turned her attention back to the list of Skills, eager to earn her keep. The rest of Boxxy`s posse were already taking this seriously enough, so ideas on how to best utilize their combined skill sets started flowing almost immediately. Jen realized that she could benefit immensely from Fizzy`s Holy Infusion, which amplified the effects of the FTH, WIS and MNT Attributes. This would not only greatly improve her Ki-based Skills, but also help lessen the impact of mental attacks and stun conditions. It might even counteract the debilitating side-effects of Boxxy`s Dark Infusion, though she was loathe to actually partake in that. Even if the Warlock`s temporary physical boost would be immense given her Attribute scores, getting immobilized for even half a second would prove deadly in high-Level combat.

  The golem herself already had a number of combination moves planned, usually involving either Kora or Boxxy. Hiding in either their Vault or Storage and leaping out for a surprise attack had been something she had already grown used to. If the hoarder wore her armor or the shapeshifter was using Metal Mimicry, then she could use her Magnetize Skill to propel either of them at high speed towards a target. Xera`s fire-based Spells and Skills, on the other hand, could rapidly bring her body temperature up after a Heat Exchange had cooled her down. Doing so would allow her to keep generating MP, enabling her alter ego to keep pumping out support Spells. She could also use Drea`s Steel Thread as an improvised conductor to shock people from afar with her Static Field, provided the spider silk didn`t catch fire in the process.

  The webstalker in question didn`t have much to add to the discussion. She knew she could rely on the others to help set up her ambushes, and was certain they counted on her to gift-wrap` troublesome targets in her sticky thread. It was the sort of teamwork that did not rely on gimmicky Spells or Skills. Or at least that`s what she thought until Xera pointed out her illusion could help mask both Drea and her webbing. Combined with Arrow Traps, Spell Crystals, Glyphcraft, and two monstrous Artificers` worth of explosive devices, she could help create death traps the likes of which she had never thought possible. That notion appealed immensely to her arachnid sensibilities, and she suddenly found herself quite excited to start exploring and experimenting.

  Xera then chimed in to remind everyone yet again of her own supportive magics, limited as they were. Amplify Magic was the most potent ability among them, though it could very well be a double-edged sword if used inappropriately. Fiery Weapon could add that extra spice to nearly all of them, while Fire Ward and Backdraft would be immensely useful should they attract a dragon`s ire. Which, considering where they were going, seemed quite likely.

  Jen, who had felt a bit left out thus far, politely informed the djinn that she was mistaken. Apparently the idea that dragons on the Shattered Isles only breathed fire was a somewhat common misconception. Dragons could wield any of the primordial elements depending on their species, with some even using holy or necromantic energies. This also meant that the aforementioned Fiery Weapon might prove far more useful during the festival than the djinn had been led to believe.

  The harpy also inquired whether Boxxy was capable of feeding Xera`s Sins of the Flesh Skill, which the slutty demoness answered with a negative response accompanied by a look of infinite sadness.

  Kora, on the other hand, was her usual blockhead self and was having trouble thinking of any new tactics or strategies. To begin with, she didn`t like any plan that was more complex than hit things really hard` or toss the shiny gnome at people.` She was a front-line fighter whose job description was to turn herself into a target that was impossible to ignore. From then on it was a simple matter of letting Fizzy keep her as near death as possible so her Berserker Skills could exhibit their full power. She also wasn`t going to complain if a certain ice-spider kept her targets from moving around as she pummeled them into a thick red sauce, but those sort of things went without saying.

  That said, all three demons had a lot to think about thanks to the Warlock Skill Boxxy had gotten in the aftermath of Eren`s defeat:

  Summoner`s GrimoireDescription: The unbreakable bond between master and servant allows the Warlock to lend a portion of their arcane might to a bound familiar.Requirements: Level 85 Warlock, Malefic UnionType: ActiveActivation Time: 3 secondsCost: 30% of max MPRange: 2 MetersEffects: Conjures a semi-autonomous grimoire and binds it to a summoned familiar.The grimoire will follow its bonded familiar and respond to their mental directions.The grimoire cannot recover MP and starts with 60% of the MP used in its creation.The grimoire can use any Spell its creator knows of at 30% of their regular effectiveness.Increases the grimoire`s Spell effectiveness ratio by 3% per Level of this Skill.Increases the grimoire`s MP by an extra 2% of the MP used in its creation per Level of this Skill.The grimoire persists until its MP is exhausted, it is destroyed, or a new one is created.

  The six-armed demon`s biggest problem thus far, at least in Boxxy`s opinion, was her pitifully low reserves of mana. Her new Hoarder Skills were significantly thirstier in terms of MP costs than her Fiend or Berserker abilities. Her master used this opportunity to inform her that it would be lending her one of its fifty two Artifacts. The article in question was a glowing crystal vial on a string meant to be worn as an amulet, and was aptly called a Portable Mana Battery. It could raise the hoarder`s maximum MP by a staggering 500, nearly doubling her magical reservoir. It was worth noting that the Battery did so by directly affecting the MP total without going through the INT Attribute. Which was a good thing in this particular case, as it circumvented the downside of Kora`s Idiotic Strength Skill.Even with the hefty MP cost and reduced magic power, these ethereal books would no doubt prove immensely powerful. For one thing, they allowed Boxxy`s arcane might to be put to use while it was otherwise occupied. Xera would have an entire spellbook`s worth of toys to confuse and befuddle her opponents, though Drea was far less enthusiastic. Something about having a talking book floating around her at all times just didn`t sit right with her, mostly since it would give away her position. The upside was that she found the conjured grimoires to be rather flavorful. Kora`s one-track mind only saw the thing as a source of Dark Infusion. It was still quite the invigorating incantation, even at a third of its normal potency. Still, she admitted it would be handy to have one of those fancy books around should she face a ranged combatant that was able to give her the run-around.

  The shapeshifter also used this opportunity to declare that Arms was not the only one who would get this treatment. When the time of the Dragon Festival came, it would use its vast armory to completely gear up all of its minions and allies in as many Artifacts and Masterworks as chestily possible. It had already picked out the optimal equipment to distribute to each individual, including the demons. Snack, for instance, would have the Crust Controller staff to massively amplify her Pyroclasm magic. It had a Spectral Cowl set aside for Claws to let her phase through solid matter, though doing so would drain her HP. The Divine Decree was a ring oversaturated with holy energy that would be of huge help to both Jen and Fizzy. It even had a staff called Branching Path that Ambrosia`s spriggan vessel would find most useful.

  A heavy silence hung in the air the instant Boxxy mentioned the slumbering dryad.

  "How do you plan to deal with the treacherous shrub, Master?" Xera was the first to speak.

  "Calling her treacherous` is a bit harsh, don`t you think?" it argued.

  "No, it really isn`t," Fizzy coldly rebuked it. "She led you on for years, intent on turning you into her drug-slave. And she will no doubt try to do so again once she wakes up. That is not something I will permit."

  "Indeed," the djinn nodded. "If it were up to me, I would see this entire tree turned to ash and cinders. However, it is not up to me. So tell me, oh wise Master of mine, how will you deal with the whorish vegetable when the time comes?"

  "& I don`t know," Boxxy finally admitted. "I want to stay on her good side if at all possible, but I have no idea how she will react if I decline her invitation to drink her nectar."

  "Question," Jen raised her hand once again.

  "You don`t need to ask permission," the shapeshifter admonished her. "Asking is free."

  "Alright," the harpy nodded. "From what I can gather, the dryad in question owns this tree and is responsible for your Honeydew addiction. Is this correct?"

  "& That`s one way of putting it," it answered evasively.

  "More like the only way," Fizzy grumbled.

  "Was it her intention to cause this affliction?" Jen pressed on.

  "Don`t be stupid, of course it was," Xera rolled her eyes. "She practically demanded my Master partake of the stuff on a regular basis. How could it not be?"

  "Well, she might not know this nectar` of hers is habit-forming," the Monk suggested. "Could be she`s following some instinct without being consciously aware of its impact."

  Jen was not actually aware of just how ancient the dryad in question was, nor did she know that it was one of Ambrosia`s peers that revealed this addictive property in the first place. She was, however, intimately familiar with how insistant a monster`s instincts were. The harpy had been steadily coming to terms with her own new and strange urges, so it wasn`t hard for her to imagine something similar was happening to Ambrosia.

  "That is& a very good question, actually."

  Jen`s perspective, though partially born from ignorance, had nevertheless given Boxxy something to think about. It had just assumed the dryad was doing all this on purpose because it never truly trusted her ever since she broke out of the dungeon`s influence. Come to think of it, this whole thing had started well before that particular incident. It seemed odd that Ambrosia would willfully endeavor to poison Boxxy`s mind under those circumstances. After all, a dungeon master was programmed to revere the core`s owner and despise outsiders by default. Lavender was living proof of that.

  "You can`t be serious!" Fizzy exclaimed. "You`re seriously buying this bird-bag`s delusions!?"

  The harpy in question couldn`t help but take offense to the golem`s words and tone, though Boxxy stepped in to deescalate before things got out of hand.

  "Look, I`m not saying that`s what happened," it stated firmly. "I just think it would be unwise to ignore that possibility. Stranger things have happened."

  "Ugh& You know it`s stupidly unfair when you use that excuse, right?" the golem complained with a groan.

  "And you should know I don`t play fair," it said jokingly. "In all seriousness, however, I wish to at least speak with her before making a judgement. I`ll prepare everything beforehand, just in case we need to leave this place for good."

  "& Alright," Fizzy conceded. "But if the first thing you do when you see her is latch onto her nipple, I`m zapping you unconscious and dragging you out by force."

  "Deal."

  Jen`s hand shot up yet again despite Boxxy assuring her she didn`t need to ask permission, though the shapeshifter was fairly certain what her query was.

  "Dryad nectar comes out of their nipples," it informed her. "The only way to drink it is straight from the source, as it were."

  "& Okay?" she tilted her head in confusion. "That`s not what I wanted to ask about, though."

  "& It wasn`t?"

  "I just wanted to know when this Ambrosia person is supposed to wake up."

  Boxxy sighed deeply as it hid its featureless face in its palms.

  "Don`t have an exact date, but in a month or so," it finally answered.

  "Understood."

  Having been constantly accompanied by one pervert or another for the majority of its lifetime had made the creature expect vulgar questions and remarks at every turn. That realization made it feel a bit defeated and depressed, which certainly did not help its current volatile state of mind. Thankfully Jen wasn`t like that. Though unexpected, her presence was something of a grounding factor that helped remind Boxxy that the company it kept was a collection of extremes and exceptions. Whether the harpy realized it or not, her peculiar sensibilities and simplistic personality made her the most normal and well-adjusted member of the group.

  Which was saying something considering she was a harpy-griffin hybrid who had faced an old god in combat just a few weeks prior.

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