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Seedling 29

Bloom Xel 3678Words 2024-03-29 16:42

  In the interest of fairness my Garden is not filled with lethal death traps.

  

  At least, not within the first layer.

  

  I mean, honestly if you ignore a well-crafted sign that says something like, "Lethal Deathtraps Ahead, Beware!" you really should be removed from the gene pool.

  

  I think in that manner I`m actually doing most of the rest of humanity a service.

  

  I mean, I may not be human anymore, at least the thought is still there right?

  

  Isn`t it the thought that count`s the most in these things?

  

  

  Watching through my various plants I enjoy the greedy expressions that cross each face of the six human Adventurers. It`s an equal split between men and women this time around. Sometimes we get all female, or all male parties, neither seem to last long though.

  

  For some reason the all-female parties get distracted by the Jewelry Room, which, is bad.

  

  That`s one of the "Lethal Deathtrap" areas after all. I mean, I certainly am not going to explain to Dryad how her favorite toys got stolen.

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  Again, the all-male parties don`t fare much better, they get taken out in the Body Crafting Room.

  

  I actually had no idea that room existed till Devon told me about it. Apparently, until I have enough mana to sustain a physical form for Dryad, she can`t survive outside.

  

  That doesn`t stop her from crafting a variety of extremely hot bodies.

  

  How do I know they are hot?

  

  Well, I mean, if they weren`t hot` then 99% of all male Adventures probably wouldn`t stop and stare at them.

  

  I mean, I admit, I`m just guessing here though. Perhaps they just like to appreciate the plants used in crafting them.

  

  Riiiiiiiiiiiight?

  

  Yeah, I thought not.

  

  Anyways, male parties seem to have the need to, you know, touch things.

  

  Sadly, I even have multiple, glowing, blinking signs that say, "Do NOT Touch the Bodies!"

  

  I can`t figure out why that doesn`t seem to deter them.

  

  Meh, whatever.

  

  Strangely enough, equal split parties like the one currently just arrived do best.

  

  Normally they last through a few hundred rooms before something goes horribly wrong.

  

  Rustle.

  

  Hmm, I don`t think I ever actually took note of that.

  

  In fact, thinking back that`s true though.

  

  Most equal split parties usually start making mistakes in the third section of the Garden.

  

  I suppose it can`t be helped, though.

  

  I mean, that`s the part where I throw the experiments that don`t work very well.

  

  Amusingly enough, most invaders think that junk is actually worth something.

  

  Like who the hell would want a hover disc that only lasts for a few hours before needing mana recharge?

  

  Or a time keeping device that slows time around the user?

  

  Oh, and there was that last one folks seemed to lose their minds over.

  

  I called it the Compass That Never Points South` as a matter of fact it does point somewhere though.

  

  Said compass will point to the correct location in any maze, with the most treasure.

  

  I`m sure you can see how that can go wrong in my Garden right?

  

  Any place with a thing that I deem treasure is accompanied by, "Lethal Deathtraps" of course.

  

  I mean, I don`t want people stealing the stuff I actually want to keep around.

  

  Tsk. It appears they are making the rookie mistake of splitting up.

  

  "Kehoko, Kurhoko, Random Sword Kid#1, there are three groups of new playmates in the first section."

  

  "Playmates!"

  "Playmaties!"

  "Mates, yay!"

  

  Eh, I think there was something wrong mixed in there&

  

  Well whatever, decoy mission complete.

  

  Watching the little ones scamper off with their favorite mouse in hand I decamp to get some much needed nap time.

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