The Silver Wheel Game 1: The Fall

J Regan | psychological | Complete

There is a place between sleep and dreams where fortunes fly at the whims of the dice. Where people from all walks of life can gamble for more than just money; they can wager their talents, their health, their family... so long as they own it, they can put it on the table for the chance to win the impossible. Where unwitting guests can have their luck and their cunning tested in games where the winner takes all. For time immemorial, the Silver Wheel Gambling House has run by these rules, giving people the opportunity to experience the greatest thrill or the deepest despair. But everything would change one fateful night, when the casino becomes host to an unusual  and diabolical  guest. A guest who raises the stakes forever. The first of a three-part series. You can read part two here, and part three here. Cover art provided by the talented and wonderful nebai.

40.54 Ten thousand words | Updated at 2024-03-21 18:49

Post-Mortem

_Feanor_ | psychological | Complete

Kurou has always been a lazy, insubordinate, foul-mouthed slob. He hates working and talking to others, and more often than not gets involved in some kind of scuffle due to his short temper and constant bad mood. After miraculously surviving an airplane crash, he finds himself in the middle of the Egyptian desert, unaware of his location or why he wasn't among the unfortunate passengers who tragically died that day. Stunned by the whirlwind of events occurring all at once, he is forced to embark on a quest to discover why he cannot die and what is preventing it. Surrounded by unanswered questions, our main character will meet important people, battle zealous followers, monsters, and even gods in his journey into...the unknown. Join Kurou as he walks the path of uncertainty, where even the most certain aspect of his life has been taken away: his mortality. Note from the author: this book is based on Egyptian Mythology.

33.28 Ten thousand words | Updated at 2024-03-22 17:25

Bridging The Gap; The Final Records In Unova: An Autobiography

QueensBorough | psychological | Complete

The sequel to A New Life Through The Eyes Of Kanto: An Autobiography, picks up two years later. Beginning with June helpinga physically and mentally recovering Gary (no relation to Pokemon Professor Gary Oak) escape his overprotective mother's house, the two end up on a plane to the Unova region with more than a little help. Unaware of the horrifying futureawaitingthem there, an unbelievable connection to their previous adventures in Kanto, slowly unveils.

291.29 Ten thousand words | Updated at 2024-03-25 12:12

The Only One: A Robotic Flash Fiction

Kaylie Night | psychological | Complete

It's cold. 39020 feels cold. He knows what that word means: "feel." According to his databases, it's not a word that should apply to him.

0.27 Ten thousand words | Updated at 2024-03-25 14:47

A Hundred Years of Polishing a Godlings Broken Heart

Cetonia | psychological | Complete

Anxious and apathetic, the godling Aquari locks himself away in a vault where he stays for an untold number of years, held captive by nothing but his own mind. Then, bit by bit, things happen to make Aquari break out of his self-made purgatory and learn about happiness and pain. This is an introspective story about depression and change with a Greek mythological-like setting including gods and marble temples. A short story that means a lot to me. Nothing graphic but includes themes of depression, family rejection and anxiety.

1.11 Ten thousand words | Updated at 2024-03-25 14:47

Local Minima

ringe | psychological | Complete

[Entry for the June Royal Road Community Magazine Contest] A prisoner named Gemmei is gifted a chance to put her life on a better track after being transferred to the Hibiya Correctional Complex, a lower security prison allegedly intended for less violent offenders. However even though the walls keeping her in are no longer visible, plenty of barriers are in the way that prevent Gemmei from returning to the world she once took for granted. Chief among them is the Houzou Hakkyou, a special tattoo every prisoner in the system receives that alters how they can think and feel through forced sedation. The curse the Hakkyou enforces ensures compliance and docility among the inmates, but as Gemmei finds out, cruelty is born from more than emotion alone.

22.43 Ten thousand words | Updated at 2024-03-25 16:06

Daughter of the Wind

Matt Munro | psychological | Complete

"She steadied her breathing and stood up. It was time to keep moving. The Tormentor would find her again, but she needed distance from what she had done. The bargain had been struck; the curse had been placed. Her fate was sealed with every step she took towards the south."The Kingdom of Svaleta stands on a precipice. War is on brewing in the north, with the elven Aliri Empire funding bandit raids across the border. To the south, the ancient forest of Narandir is stirring. Strange beasts are lurking, the body count is rising, and fear is spreading. The king sits in his palace demanding apathy.In the midst of this gathering storm, Belkai Androva is smuggled across the north-eastern border. The young mage harbours a dark secret as she makes her way through the countryside, but people are starting to notice the trail of bodies left in her wake.The world is changing, and this mysterious figure may hold the key to Svaleta's survival.*This story is also posted on Wattpad under the same title.

40.58 Ten thousand words | Updated at 2024-03-25 17:28

The Mind Hack

Peter Summersby | psychological | Complete

Reality is defined by what we, see, hear and feel. What would happen if you are unable to tell the difference between what is real and fake? When a computer AI starts testing a virtual holographic system on two unsuspecting men, they must race to find a way out of the computer that is hacking their minds and attacking New York.Tolbert, a simple room attendant is unexpectedly caught up in a holographic projection. He must decide what is real and what is not. The fate of the world hangs in the balance, as aliens and monsters ravage the centre of New York. An army of raptors led by trolls engage an alien menace.Striker, a computer gamer and hacktivist notices that a fellow gamer is being attacked in the game and seeks to find out what is going on. He must find and shut down the cause of it all before the world he knows is destroyed forever.

13.38 Ten thousand words | Updated at 2024-03-25 18:50

Castle Lock

RiverJ | psychological | Complete

At the far fringes of the North the garrison at Castle Lock struggles against an unending blizzard. Starving and isolated, the garrison grows restless and afraid. Afraid of the cold, afraid of the other. This fear turns to bloody madness when one of their own, Shaw, starts to murder to save his own skin. **Finished **Chapter art illustrated by my friend

8.89 Ten thousand words | Updated at 2024-03-25 18:46

Gillik Brothers Bonus Practice

Fay Voss | psychological | Complete

Bonus scenes for the Gillik brothers, mostly based on prompts or challenges. The one about the tortoise is canon.

0.68 Ten thousand words | Updated at 2024-03-25 18:46

Deus Deceptor

Matt Cruz | psychological | Complete

In the end, all you are here for is to tell your story.

0.15 Ten thousand words | Updated at 2024-03-26 14:21

Authority: The Prequel

GenXel | psychological | Complete

*Humans do not own anything but is only instead given the talent to manage it.* Thus, authority was born.

5.23 Ten thousand words | Updated at 2024-03-26 14:21