The Great Winter reaches its third year and creatures of nightmare thought to be long extinct roam the land once more. The Oathbreaker stirs from hisicy prison, calling upon his servants both past and present. The wolf howls, the dragon roars and the serpent thrashes as the world unravels. Heroes will rise, for this will be the age to end all ages. The spirited girl escapes the shackles of tradition, searching for adventure, finding much more. The craven boy goes after her in the name of love. The man with no hand seeks an old friend, and the dragon searches for that which will restore her race. The hero-turned-blacksmith leaves his family to save the world. His friend the King wishes him dead. The blacksmith's son goes after his father, questioning what it means to be a hero. Their paths intertwine. They guide the Winds of Fate, weaving the song of our salvation. The Twilight of the World approaches. The Heroes of Faengard will ride again. Let the sun rise, and the world be reborn through the ashes of war. Old Synopsis: The first of the chain of events prophesied to end the world has begun. The Great Winter reaches its third year and creatures of nightmare thought to be long extinct roam the land once more. The Tree that protects Faengard crumbles, and only those with the blood of kings can restore it. As a boy on the cusp of adulthood, Ein Thoren's concerns were largely limited to which of the village girls he would marrybut when a mysterious man calls upon his father to save the world, Ein finds himself leaving behind his quiet village life to bring his father back. Along with his childhood friends and abumbling storyteller, they face a path filled with monsters and myth, swords and sorcerers, dragons and princesses, and a demon wolf that seeks to swallow the sun, all while the world unravels around them in what will be the age to end all ages. The Heroes of Faengard will ride again. Let the sun rise, and the world be reborn through the ashes of war. Release Schedule: I aim to release a minimum of one chapter a week, though sometimes I might release more. DISCLAIMER: I do not own the cover image in any way. Full credit goes to the original artist.
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Boneclock
[Participant in the Royal Road Writathon challenge] Dying a sudden death, a man finds himself unwittingly making a deal with mana itself. Through no fault of his own, the newly dead soul finds its personality in life traded for the power of a lich, and thus must build its identity from what remains. A Clockpunk (Steampunk but with more gears and the like) Litrpg with Western flavors. Also gender bender that has no romantic or sexual consequences. Updates will be sporadic for a while, but plans are in the works to have 7 chapters per week at max (Normal chapter length 1500-2500).
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The Pyrophobic Pyromancer
Pyromancers, wielders of the flame and the most sought after, but rarest among those who have mastery over the elements for their use in war. A childhood tragedy leaves one such boy with a deep fear of fire and unable to use his power. Kicked out of the king's service, he tries to start a new life, but circumstances conspire to make him the most wanted man in two kingdoms. Driven into a corner, Philip finds himself forced to confront his fears and master his power or risk losing his life.
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Rebirth of Destiny I
In a world where magical runes called Rebirths rest in the hands of hostile nations, fourteen-year-old Aiden lived a quiet life in a small town conveniently named Khalm. Born with crescent-shaped irises and silver hair, young Aiden was never bothered by his unusual birthmarks until the night his life as a simple delivery boy changed. He was the 'Rebirth Destroyer', someone ruling powers deemed a threat. Chased by death and the foretelling of the world ending by his hands, Aiden soon finds that there are few people he can trust. My stories are fantasy-based and heavily influenced by classic Final Fantasy games ( by classic I mean 1-10 ) and other Japanese Role-Playing Games I used to enjoy, with one difference; the main characters are Black. July 2022 update! After months of deliberation, I've decided to continue with this cast of characters in the next books instead. The loose ends in this story have been keeping me up all night. I've gotten started on 2 sequels to this; Rebirth of Destiny II based on the good ending and the alternative ending. After I get a good backlog built up they'll be published once a week.
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Fallout: Vault X
An original novel set in the Fallout universe, written to be accessible to all, featuring unique people and places. Vol.IIl (3) out now Fallout: Vault X tells the story of John. A vault dweller, who spent every day of his twenty five years underground. Like his father, and his father before him. Proud to live in the last remaining bastion of humanity, all that survived The Great War of the atomic age. Hidden deep below the surface of the earth, toiling under brutal conditions. Year after year, decade upon decade. All to expand into the natural cave system the Vault occupied, building for the future. However, John knew what his forefathers did not, that everything he'd been taught was a lie. After finishing school at the age of ten, John received his standard issue pipboy. An arm mounted personal computer, worn by everyone in the Vault. Used to coordinate the relentless pace of expansion, needed to work as an apprentice. To learn the craft that would be his life's work. A noble calling to ensure a future for all that remained of the human race. A quirk of fate saw John equipped not with the crude, clunky, pipboy model his father wore. That almost everyone around him wore. His looked smaller, sleeker, finished in a jet black sheen. And capable of doing far more than its drab counterparts. The world above had been ravaged by atomic flames, yet life clung to its bones. The Red Valley fared better than most in the century since the bombs fell. The clean water and rich soil protected by rolling hills. All spared from direct strikes, for the most part. Life survived here. Trees spawned from charred ground, misshapen, green leaves turned red. Along with simple crops, grown wild at first, then cultivated by the survivors. The scavengers of the old world were inventive, hardy people. All determined to rebuild in the ruins of a world they never knew. In the decades that passed settlements emerged. They grew, spreading along the valley floor. Reclaiming the pre-war remnants of the once industrialised heartland. Salvaging the robotic wonders of a bygone age to build their walls and work their fields. To protect them in the dark of the wasteland. But such things are uncommon in this world, and the rarer something is, the greater its value. And the worth of pre-war technology had not gone unnoticed. The last, real, power in this world rested in the mechanised hands of The Brotherhood of Steel. Forged from the mortally wounded old world military. The Brotherhood used its access to the weapons made for a conflict no one won to strike out into the wastes. Men and women were equipped with advanced armour, aerial transportation, high grade weaponry. Accompanied by the training, strength, and will, to put them to use. They established chapters and set up outputs far and wide. All dedicated to a single purpose. To ensure the technology left abandoned by its long dead creators didn't fall into the wrong hands. Namely, any hands that were not their own. This is the world John escaped into. A place of horrors brought forth from atomic fire. A place where survival meant battling against the darkness. Fighting a war each day to get to the next. And war...war never changes
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Bitter
The story of a girl who finds her life is not what she wanted. So she gets another one. Schedule:Story has been completed. Book One is available free on Amazon and EPUB. Books Two to Five are out now. Final Book out soon. Chapters will be around 500-1000 words. This will not change so if you don't like reading very short chapters wait till the end of the week or even end of the month. This many chapters a week isn't easy to pull off so please bear that in mind. This is a VRMMORPG story, but the ones I've read tend to use VR as an excuse to get into a fantasy world and then don't really play up the game aspect other than pulling up a status screen every now and then. To me, MMOs are about more than the fantasy setting. Bugs, exploits, devs who don't understand their own game, OP classes, over the top nerfs, p2w, ridiculous RNG, cash shop fiasco, lockboxes, raging players, broken mechanics, limited bag space, tedious crafting and above all that, a company trying to squeeze money out if its playerbase while pretending they're just in the business of having fun. Of course, then there's the orcs and elves. This story is about finding yourself in a completely immersive fantasy game, but it's also about what a game like that would really be like.